Earn Community Credits Today!


Community credits are awarded to players who help Subvein grow. Community credits benefit you in two main ways: Skill Reallocation and Player Customization. Community credits are optional - they don't directly affect gameplay or give anyone an unfair advantage, but rather give you an identity within the community and greatly enhance your playing experience. You earn community credits by helping out the Subvein community: making maps, hosting servers, telling friends or simply playing the game! Subvein is a free game and the more you support it the better it becomes. Read on to see the benefits of supporting Subvein!



Skill Reallocation


Community credits give you the ability to reallocate your skills. Normally as you mutate and develop your character you will invest skill points. Investing skill points makes you strong and powerful, but the choice is permanent. Once a skill point is invested, it can't be changed - unless you have community credits.

reallocating skills

For every 10 community credits that you earn, you will receive 1 skill token. You can then spend this skill token on a skill to deallocate one of your existing skill points from it. By deallocating this existing skill point you are free to reinvest it elsewhere. Suppose for example that you have level 8 Invisibility. By spending a skill token on it you will deallocate a point and drop it down to level 7. You will then have 1 extra unspent skill point to invest elsewhere!


To spend a skill token simply go to the PLAYER > SKILLS menu, check the Reallocate Skills checkbox, and then select the skill you wish deallocate. Provided that the skill is not already empty and no other skills are dependent on it, you can then choose to remove either a skill or a synergy point by simply clicking UNLEVEL SKILL/SYNERGY. Confirm your choice and the point is removed!


As long as you have enough skill tokens you can deallocate and reallocate as many skill points as you want. There is no rush either. As you earn community credits you will receive more and more skill tokens and you can spend them whenever you please. How you spend your skill tokens is up to you, but whether you want to optimise your build for total pwnage, or simply feel like mixing things up a bit with some fresh new skills - the more community credits you earn, the more freedom you have.



Player Customization


Customizing your player gives you an identity within the community. Customizations make you badass, unique and show other players how much you've contributed to the game. You'll be respected as a valued member of the Subvein community. As you earn more community credits you unlock more customizations. Each customization requires a certain number of community credits to unlock.

Medallions

Medallions unlock through bronze, silver and gold as you gain more community credits. They display in the scorechart and chat next to your name - perfect for showing off.

Cape

As you earn more credits you'll unlock extra badass clothing; such as bandanas, capes and even a lightsaber! The more community credits you earn, the more badass you become. You can even change the color of your customizations!

Glowing Bullets

Customizations aren't just limited to clothing and medallions. Here you can see glowing bullets in action. Imagine sniping some noob from across the map when he sees one of your glowing bullets fly towards him! He'll instantly know that you've got him in your sights and tremble in fear. If you'd rather snipe sneakily, don't worry - customizations can be enabled/disabled whenever you want in a single mouse click.

Neons

What's that? Neon lights under my car? Oh ok.. cool.

Baseball Bat

Most importantly, customizations are just plain fun. The baseball bat replaces the attack animation of the knife. However instead of simply stabbing them, you knock their head off and send it flying halfway across the map! You can view all of these customizations and more from the PLAYER > INFO menu in game. So now let's find out how to actually go about earning these delightful community credits...

Light Saber

Supporting Subvein


There are 6 ways to support Subvein and earn community credits. You can support in as many ways as you like. Depending on your skills or situation you might be better at supporting in some ways rather than others. All 6 ways are added together to calculate your total community credits, which is then used to unlock all the cool stuff shown above. As you'll see below it's actually very easy to support Subvein. The 6 ways to support Subvein are:

calculating community credits

The image to the right shows an example community credits tally. By adding together all 6 factors a total of 213 community credits is calculated. Exactly how each of these factors are calculated is described below. Notice also that 21 skill tokens have been awarded due to the 213 community credits.


Play the game

You receive 1 community credit for every hour that you play. As you can see in the image above, +5 community credits are awarded simply by playing the game! Be aware that community credits only count hours that you play, not AFK. If you leave the game running all night and are AFK you won't get any extra points. While this may be the slowest way to earn community credits, it's certainly the funnest :)


Host servers

You receive 1 community credit for every hour that someone else plays on your server. A multiplayer game needs servers. Hosting servers is very easy and can pull in hundreds of community credits a day, especially if your server is trusted, fast, stable and in a good location. For example, if you host a server 24/7 and have an average of 10 active players, then after just 1 day you'll have earnt 240 community credits! You'll be earning them all day, every day, even when you sleep! Note that only hours from other players are counted, meaning there's no benefit to playing in your own server instead of someone elses.


As Subvein is such as small game hosting a server uses up almost zero bandwidth. It also takes only a few minutes to setup - all you have to do is forward your ports. The default port is 11235. If you have any questions or problems setting up a server make sure you ask in the forums. Once you've forwarded your ports hosting the server is easy. You can even use Subvein Autostart from the Start Menu to launch a server in a single click! Just make sure that you've selected Remember Password when you login and save some fun settings (by clicking the SAVE SETTINGS button in the START GAME tab). Remember, the better your server, the more players you'll get!


Create maps

You receive 1 community credit for every hour that someone else plays in your maps. You can make as many maps as you like and the better they are the more players you'll get! Use the inbuilt map editor to create maps and then share them around. Post them in the map making forum, get them hosted on a popular server or even host them yourself. If they're really good I'll even include them in the official version! Making maps is a slower process than simply hosting a server, but once they're out there they'll work for you forever. A good map can be hosted simultaneously across multiple servers earning you countless community credits.


Recruit players

You receive 1 community credit for every hour that any of your recruits play Subvein. This is the most important way to support Subvein and it's really easy too. All you have to do is spread the word about this super awesome, fun free game! Tell your friends, post on forums, write it on your blog, whatever you want - the more recruits you get the more community credits you'll earn. Once you get a recruit, they are yours forever and whenever they play you will benefit. There is no limit to the number of recruits you can have and if you know how to sell the game the right way you could have hundreds of recruits earning you thousands of community credits in no time!

Entering reference

So how do you actually get recruits? It's easy. All they have to do is enter your username in the reference box when they register or login. Once they enter your username they will be your recruit forever! They will receive an immediate reference bonus of 50 community credits by entering your name, so there's plenty of incentive. All you need to do is help them remember your name!


It's easy for your friends to remember your username, but how about everyone else on the net? You could ask politely, but there's a better way. All you need to do is replace your username with the red bit and use this url whenever you spread the word:


http://subvein.net/?ref=your_name_here


So I for example would use http://subvein.net/?ref=bencelot. Or something a bit sexier like Play Subvein Now! Now here is where it gets cool. As soon as they click that link, their IP and your username will be permanently associated with eachother. Then when they go and download Subvein, as soon as they open it up the game will scan for their IP and find their corresponding username - your username. It will then automatically enter it into the reference box for you! They don't have to remember a thing. All you have to do is use this link and tell as many potential players as you can about Subvein and watch the community credits come rolling in.


Collect reference bonus

You receive an instant one-time bonus of 50 community credits when you submit your reference. This is the incentive to make recruiting players above work. It's the easiest and quickest possible way to start earning community credits, so do the right thing and enter your reference. Remember, they went out of their way to tell you about this great game, so give them your thanks!


The community credits system is the backbone of the Subvein community. It keeps the game fun, functional and free forever. If you like this game and want to show your support then please do. Choose whichever way suits you best and start earning community credits today! Your efforts will be recognised and greatly appreciated by myself and the Subvein community.


Cheers,

Ben.


Top Contributors


bencelot3824 community credits
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Highest Mutation


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Translations!


Русский (Russian) - translated by EngiN33R
Português (Brazilian) - translated by duz1