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 Post subject: First ever demo of Subvein vehicles is up!
PostPosted: Thu 04 Feb 2010, 13:23 
Subvein Creator
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Joined: Sun 15 Mar 2009, 03:50
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Location: Sydney, Australia
Vehicles are coming along nicely.. up to the point where I've got something cool to show. There's no collision with the walls yet so I'm trying extra hard not to touch them, and because it's such a fast car in what I've learnt to actually be a really small map (WAR_Supply) my driving is a little cautious. But still it looks cool.

When I do collision I'll show you some footage of me going off jumps and stuff ;)

Check it out here: http://www.youtube.com/watch?v=qMVRDw-yKLQ

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 Post subject: Re: First ever demo of Subvein vehicles is up!
PostPosted: Thu 04 Feb 2010, 14:21 
Mutant
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Joined: Wed 27 May 2009, 20:11
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Location: SE QLD, Australia
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Just saw it and that was cool the sound effects is a little strange but yeah thats nothing big at the moment. However will we be skidding around every corner or was that only because of the setting of the particularly fast car?

Also i was thinking WAR_Supply would be a bit small for lots of vehicles to be in so that is why i made my bx_Town (which is pretty poor quality still) 800x 800 with wide roads for the main paths (6 or so wide)

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 Post subject: Re: First ever demo of Subvein vehicles is up!
PostPosted: Thu 04 Feb 2010, 15:51 
Subvein Creator
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Yeah the skidding is just that vehicles settings.. it hasn't been tweaked at all yet, so the finished product will be a lot smoother. Most vehicles won't be as fast and won't skid.. and the ones that do skid will skid more gracefully and controlled than that one.

And yeah, WAR_Supply.. despite being the biggest map so far, is still way too cramped for vehicles. Just means there'll be a lot more maps to play on next version :D

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 Post subject: Re: First ever demo of Subvein vehicles is up!
PostPosted: Thu 04 Feb 2010, 16:13 
Mutant
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bencelot wrote:
Yeah the skidding is just that vehicles settings.. it hasn't been tweaked at all yet, so the finished product will be a lot smoother. Most vehicles won't be as fast and won't skid.. and the ones that do skid will skid more gracefully and controlled than that one.

And yeah, WAR_Supply.. despite being the biggest map so far, is still way too cramped for vehicles. Just means there'll be a lot more maps to play on next version :D

What sort of vehicle short list have you got in mind for 0.6?

Will we be able to choose manual instead of automatic drive or be able to tone down our speed using ctrl temporarily for cruising around?

Also have you looked at that so far pretty shit, excuse the language, WIP map i posted? (Man i must come off as someone really eager or something. Particualrly seeing as im checking these forums several times a day for anything new.)

And have you got the "max and really big size maps dont work" bug fixed yet as i would love to test my map out at some point?

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 Post subject: Re: First ever demo of Subvein vehicles is up!
PostPosted: Thu 04 Feb 2010, 18:16 
Subvein Creator
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STM has a nice vehicle list in the Suggestions forum. But basically it'll be post apocolyptic style. Not really GTA city style, except for maybe 1 or 2.

And yeah, holding down CTRL will run the engine as a much lower speed, for fine control and cruising :)

And I don't think I'll put manual into it. At least not for most cars.. I'll just keep it simple for now.

Also I talked about it in your map post, but the bug with huge maps is dependant on how much RAM your computer can hold. I'm actually thinking of dropping the max map size to 512x512 in next version, along with making some optimisations. So you should reduce your map to 512x512 for now. I mean.. WAR_Supply is only 280x280 and it's really quite large. The roads are narrow.. but the map itself is large. :)

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 Post subject: Re: First ever demo of Subvein vehicles is up!
PostPosted: Thu 04 Feb 2010, 18:24 
Gangster

Joined: Sun 27 Sep 2009, 14:40
Posts: 75
Fake. You can tell it's fake because the shadows are wrong.
:D


GW tho Bence, keep it up. :)


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