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bencelot
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Post subject: Latest developments: In-game quick levelling! Posted: Mon 18 Jul 2011, 19:05 |
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| Subvein Creator |
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Joined: Sun 15 Mar 2009, 03:50 Posts: 3965 Location: Sydney, Australia
Gender: Male
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Hey all! Today I added a very handy feature that I'm calling "In-game quick levelling". Basically when you're playing a quickmatch and level up you'll now be able to level a skill with a single mouse click! All you have to do is hold ALT and click on the skill icon that displays up the top of the screen. This replaces the existing skill queue functionality. What's great about this is that it allows you to conveniently adjust your build on the fly according to the other builds you see in the server. You should never need to press ESC mid game anymore to unlock your skills, allowing you to keep on fighting and unleveling skills mid-combat! More to come soon 
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jackob
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Mon 18 Jul 2011, 19:12 |
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Joined: Sun 31 Jan 2010, 20:20 Posts: 476
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bencelot wrote: Hey all! Today I added a very handy feature that I'm calling "In-game quick levelling". Basically when you're playing a quickmatch and level up you'll now be able to level a skill with a single mouse click! All you have to do is hold ALT and click on the skill icon that displays up the top of the screen. This replaces the existing skill queue functionality. What's great about this is that it allows you to conveniently adjust your build on the fly according to the other builds you see in the server. You should never need to press ESC mid game anymore to unlock your skills, allowing you to keep on fighting and unleveling skills mid-combat! More to come soon  great news but i want to know when you started coding 0.7?
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bencelot
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Mon 18 Jul 2011, 19:15 |
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| Subvein Creator |
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Joined: Sun 15 Mar 2009, 03:50 Posts: 3965 Location: Sydney, Australia
Gender: Male
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Well I started coding 0.7 ages ago, when v0.692 came out. Outbreak is half done, but new game modes always take a long time to add. So I'm putting that on hold very briefly so I can make some balance changes and bug fixes and release a quick new patch to keep things fresh. So v0.693 will be out in a week or 2 and then I'll go back and finish off 0.7 
_________________ Here Shnaw!
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jackob
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Mon 18 Jul 2011, 21:16 |
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Joined: Sun 31 Jan 2010, 20:20 Posts: 476
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please,add support for russian letters aka Cyrillic
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STM1993
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Mon 18 Jul 2011, 23:45 |
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| Super Mutant |
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Joined: Sun 05 Jul 2009, 19:08 Posts: 2319 Location: Singapore
Gender: Male
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A really neat add-on, but how are we going to select the 33(and more in future) skills available to us on the fly? Also, why remove the queue completely? I still like being able to pre-plan a few skillpoints so I can auto-level mid-battle and access the skill immediately.
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bencelot
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Tue 19 Jul 2011, 10:26 |
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| Subvein Creator |
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Joined: Sun 15 Mar 2009, 03:50 Posts: 3965 Location: Sydney, Australia
Gender: Male
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We still have the skill qeue functionality and these can be set in the menu as normal, all I've done is replacedthe ingame buttons. You can get these back in the options if you want too. As for the quick levelling, it can display up to 16 skill icons at once and will choose them based on whaqt is most useful for you, as in.. skills you already have, then skills in your tree, tbhen low levels from other trees.
_________________ Here Shnaw!
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-Altair-
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Tue 19 Jul 2011, 11:37 |
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| Mutant |
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Joined: Sat 26 Feb 2011, 16:03 Posts: 664 Location: Montana
Gender: Male
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Sounds pretty cool. Will be nice to not have to quit the game to add your skills. Glad to know a version will be out soon
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chross
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Tue 19 Jul 2011, 17:19 |
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| Super Mutant |
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Joined: Thu 30 Sep 2010, 22:07 Posts: 1276 Location: Münster, Germany
Gender: Male
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bencelot wrote: Well I started coding 0.7 ages ago, when v0.692 came out. Outbreak is half done, but new game modes always take a long time to add. So I'm putting that on hold very briefly so I can make some balance changes and bug fixes and release a quick new patch to keep things fresh. So v0.693 will be out in a week or 2 and then I'll go back and finish off 0.7  Ben, this is definitely the right choice.
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elricsfate
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Thu 21 Jul 2011, 03:06 |
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| Mercenary |
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Joined: Sun 27 Sep 2009, 18:13 Posts: 137 Location: US
Gender: Male
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Good to see that dev is chugging along nicely Ben!
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GetReady
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Tue 30 Aug 2011, 03:29 |
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| Gangster |
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Joined: Mon 11 Oct 2010, 20:45 Posts: 92
Gender: Male
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Still 0.692? D:< You lazy asshole
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Given up on Subvein til the 0.7
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jackob
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Tue 30 Aug 2011, 03:35 |
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Joined: Sun 31 Jan 2010, 20:20 Posts: 476
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GetReady wrote: Still 0.692? D:< You lazy asshole +1
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bencelot
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Tue 30 Aug 2011, 11:25 |
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| Subvein Creator |
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Joined: Sun 15 Mar 2009, 03:50 Posts: 3965 Location: Sydney, Australia
Gender: Male
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Haha sorry guys. It could've been out by now except I've gone ahead and added a whole bunch of other features. I'm going to release after I redo checkpoint though. I promise :p
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Qwertybeef
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Tue 30 Aug 2011, 11:45 |
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| Super Mutant |
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Joined: Mon 04 Oct 2010, 11:53 Posts: 1536
Gender: Male
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bencelot
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Tue 30 Aug 2011, 11:49 |
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| Subvein Creator |
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Joined: Sun 15 Mar 2009, 03:50 Posts: 3965 Location: Sydney, Australia
Gender: Male
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Well, Checkpoint could be done in a day or 2. And weapons only takes a few hours. All that's left to do after that is quickly fix up a few skills (like Dash) and then I'll release. It may be this weekend but I'll say the following one to be safe.
_________________ Here Shnaw!
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GetReady
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Tue 30 Aug 2011, 17:01 |
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| Gangster |
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Joined: Mon 11 Oct 2010, 20:45 Posts: 92
Gender: Male
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We r counting on you, bud.
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Given up on Subvein til the 0.7
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-ohsnap-
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Mon 05 Sep 2011, 07:21 |
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| Mutant |
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Joined: Thu 24 Feb 2011, 05:59 Posts: 315
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IT'S COMINGGGG!!!!!!!!!!!!!!!!!!
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GetReady
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Tue 06 Sep 2011, 01:40 |
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| Gangster |
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Joined: Mon 11 Oct 2010, 20:45 Posts: 92
Gender: Male
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_________________ Skype: iamboss5 ICQ: 441444468

Given up on Subvein til the 0.7
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GetReady
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Thu 15 Sep 2011, 04:51 |
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| Gangster |
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Joined: Mon 11 Oct 2010, 20:45 Posts: 92
Gender: Male
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I DONT GET IT YOU DAM FATASS ITS BEEN A LONG TIME AND WHERE IS MY NEW SUBVEIN. EVEN LAZY ME PROGRAMM A LOT FASTER
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Given up on Subvein til the 0.7
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-ohsnap-
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Thu 15 Sep 2011, 05:23 |
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| Mutant |
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Joined: Thu 24 Feb 2011, 05:59 Posts: 315
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just hang in there for a week IT WILL BE HERE !!!!i been waiting for it for a long time too. >_<
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bencelot
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Post subject: Re: Latest developments: In-game quick levelling! Posted: Thu 15 Sep 2011, 12:15 |
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| Subvein Creator |
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Joined: Sun 15 Mar 2009, 03:50 Posts: 3965 Location: Sydney, Australia
Gender: Male
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Yes I know it's taking ages. I keep adding new stuff!! But I'm releasing as soon as I finish redoing these skills. If you check the changelog you can see that all I have to do left is the Cyber tree, Rupture and Blackhole.. we're so close! It'll be released within a week I'm sure. Then we can play in a glorious new version of awesomeness! Need to do a bit of advertising too I think so we have enough people to actually playtest all the changes properly.
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