Command radio in SAB.
For dialogue of people from the different countries it is necessary interactions of players of the team.
Radio commands play it not last role, and about them speech in given a post will go.
All radio commands are divided on two groups – group radio commands (Group Radio Commands) and answer radio commands (Radio Responses).
At use of radio commands pay attention to messages on the screen and radar indications – they will help you to understand, who exactly has sent a radio command and where it is.
(Group radio commands): c+1, 2, 3, 4, 5, 6.
1. Follow me (follow me)
Here all is clear. The commander or main in group orders to follow it all command, group or the concrete player, depending on the one who is in immediate proximity from the commander.
2. Go Go GO (forward)
Speaks about that that the commander sends forward players of group, itself at this time either helps them, or runs behind a flag bypassing fight.
3.Taking Fire, Need Assistance (Has got under fire, the reinforcement is necessary)
This command the player informs that has entered unequal fight with the opponent and requires a reinforcement.
4. Cover me (cover me).
More often the command is applied, when one bears a flag. This command you can inform partners on the intentions and ask covers. Also you can use it at attempt to take of the important position and in other suitable cases.
5.Enemies in base
Allows to warn about flag theft, base, being a command starting point, it is used for command connection.
6. Stick Together Team (all to keep together)
"One man is no man" - it is fair, therefore the given message very often can appear useful.
Radio Responses (answer Radio commands): C+F1, F2, F3, F4.
1. Roger that (you has understood)
Having given the order, the commander waits for reaction of other players. If you do not have serious obstacles for order performance, and you accurately represent that from you want, press “C” + ”1”.
2. Negative (in any way is not present)
It is natural that the commander needs to trust and carry out everything that he demands. However situations when performance of this or that order are impossible are possible. To inform on it to the commander it is possible by means of this command. Besides, the commander can take advantage of this message for cancellation of last order.
3. Enemy Spotted (the opponent is noticed)
To find out the enemy faster, than he will find out you, and to warn about it other command – the keystone to success in a round. Use the given command in this case.
4. 7.Get the flag
Goes when the person has hidden and cannot return on base, there was no yet a flag.
One of dialogue variants.
I wait for comments and responses.