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 Post subject: Texture adding
PostPosted: Tue 27 Jul 2010, 03:59 
Gangster
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Joined: Sat 26 Jun 2010, 00:13
Posts: 57
Location: USSR(:D),Tatarstan,Kazan
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I added textures in .png file.
Why subvein dont see them?

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 Post subject: Re: Texture adding
PostPosted: Tue 27 Jul 2010, 04:05 
Mercenary
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Joined: Sat 04 Jul 2009, 22:20
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Your trexture file must have the same name as your user name to be able to open it this way you can prevent people from using your texture file.

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 Post subject: Re: Texture adding
PostPosted: Tue 27 Jul 2010, 04:16 
Gangster
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hahah!thx man!
smart move XD.stop...but i used bencelot's and swiss's textures...

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 Post subject: Re: Texture adding
PostPosted: Tue 27 Jul 2010, 04:48 
Mercenary
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Yeah ben and swiss's texture can be used regardless of the user name
For the custom textures Ben cold make them compress in a file this way it will be almost impossible for people to use the texture without the correct user name or decompressing the file.

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 Post subject: Re: Texture adding
PostPosted: Tue 27 Jul 2010, 05:32 
Subvein Creator
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Joined: Sun 15 Mar 2009, 03:50
Posts: 1099
Location: Sydney, Australia
The main reason is that if other people use your texture file and you decide you want to change a texture, it'll screw up their map. Both swiss and I have created texture maps and guarantee that we'll never change a texture once it's been released. We'll add to the blank tile in our texture maps, but never change existing ones. This way you can safely use our textures and not worry that things will change :)

If anyone wants to create and share their texture map, that's fine. The more the merrier! Let me know and I can make it a permanent texture. You just have to promise never to change the tiles.

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 Post subject: Re: Texture adding
PostPosted: Tue 27 Jul 2010, 22:27 
Gangster
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Joined: Sat 26 Jun 2010, 00:13
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Location: USSR(:D),Tatarstan,Kazan
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no i just "tried" to make textures for racing :b

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