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 Post subject: Speculation's Map Thread *Park*
PostPosted: Tue 12 Mar 2013, 17:39 
Mercenary
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Joined: Wed 23 Nov 2011, 16:06
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Introducing Park

(ignore the excess buildings, they are just there for copy pasta!)
there has been major changes to the merc spawns. new pic soon! both spawns are almost identical.
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with rebel and sci spawn buildings on the top and bottom and merc spawns on the left and right.
Map well be pretty well balance featuring a park in the middle that will be filled with some cover and what not. The walls along the park can be shot over in the back of a pickup or flatbed hopefully adding some nice gameplay into the map. Its still a work in progress and nowhere near done yet!


Currently working on:

Merc Spawns
better "roof" tile positions
brainstorming for park object(s)/cover/etc

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Last edited by Speculation on Thu 02 May 2013, 08:27, edited 5 times in total.

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 Post subject: Re: Speculation's Map Thread
PostPosted: Tue 12 Mar 2013, 18:37 
Subvein Creator
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Sounds good man. I think CS maps are a great starting place for anyone looking for inspiration in map making.

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 Post subject: Re: Speculation's Map Thread
PostPosted: Wed 13 Mar 2013, 02:44 
Mercenary
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Likewise,

Who DOESNT like CS maps.. lol.

inb4 nub.

Itll be a good starting point for me to get familiar with the map editor.

CS2D office is coming along nicely!

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Cash wrote:
The subvein family is a dysfunctional family. But a family nonetheless.


Subvein Mac Game Notifier in dev ;)


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 Post subject: Re: Speculation's Map Thread
PostPosted: Wed 13 Mar 2013, 03:46 
Mutant
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Joined: Mon 01 Aug 2011, 15:16
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Location: Canadia
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Speculation wrote:
Likewise,

Who DOESNT like CS maps.. lol.

inb4 nub.

Itll be a good starting point for me to get familiar with the map editor.

CS2D office is coming along nicely!

awp is fur n00bs
nerf
deagle 2gud

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