It is currently Sat 25 May 2013, 12:10


Post a new topicPost a reply Page 1 of 1   [ 9 posts ]
Author Message
 Post subject: BX_Foundation
PostPosted: Thu 08 Oct 2009, 22:26 
Mutant
User avatar

Joined: Thu 16 Jul 2009, 19:36
Posts: 373
Location: Sydney, Australia
Gender: Male
Here is my new map, called BX_Foundation.

It is a remake of Halo 2's multiplayer map 'Foundation'. A very simple, symmetrical map that should provide some good game play.

After downloading, put the file BX_Foundation.sub into the data/maps folder. Then take the swiss01.png file and replace the one already in the data/textures/mapTextures folder.

Feedback is always appreciated 8-)


Attachments:
BX_Foundation.rar [2.57 MiB]
Downloaded 192 times

_________________
Registered Map Maker
Top
 Profile  
 
 Post subject: Re: BX_Foundation
PostPosted: Thu 08 Oct 2009, 22:59 
Mutant
User avatar

Joined: Wed 27 May 2009, 20:11
Posts: 847
Location: QLD, Australia
Gender: Male
i think this remake is a bit too large and should instead be size 64x64 and not 128 square
other wise it is a nice map at first look at it but i will look at it a little more in a few moments

_________________
Me and Dropbox, sitting in a tree. S-Y-N-C-I-N-G. http://db.tt/XJp7D73
Get Dropbox at the link above for free file storage and syncing across your many devices, download and register it too!


Top
 Profile  
 
 Post subject: Re: BX_Foundation
PostPosted: Thu 08 Oct 2009, 23:31 
Subvein Creator
User avatar

Joined: Sun 15 Mar 2009, 03:50
Posts: 3973
Location: Sydney, Australia
Gender: Male
I think it's great. I don't know how accurate it is to the size in Halo.. but the size seems good for about 8 players in Subvein. Just imagine when vehicles come out.. doing burnouts down in the pit area. SWEET!

_________________
Here Shnaw!


Top
 Profile  
 
 Post subject: Re: BX_Foundation
PostPosted: Thu 08 Oct 2009, 23:53 
Mutant
User avatar

Joined: Thu 16 Jul 2009, 19:36
Posts: 373
Location: Sydney, Australia
Gender: Male
Just remember, the map size stated, doesnt always mean thats how big it is. There can be alot of space around the map that isnt actually used. Mine is set at 128x128, but the playable area is only 85x85.

But i think its actually a good size. Once you get a few more people on it, it works out well. Any smaller and it would feel a bit cramped.

Edit: Just fixed a little bug where you almost always spawn right in the doorway. Now you should spawn inside more often. The spawn area instead just extends a little outside of the rooms.

_________________
Registered Map Maker


Top
 Profile  
 
 Post subject: Re: BX_Foundation
PostPosted: Fri 09 Oct 2009, 00:10 
Mutant
User avatar

Joined: Wed 27 May 2009, 20:11
Posts: 847
Location: QLD, Australia
Gender: Male
yeah i thin your both right about teh size of this but maxed plasma is crazy powered (but changing the gansters to only 1 death thingy will make it right i reckon) and i still think there should be a small amount of stat building when you get synergies as i would like to see more people choosing non mixed character builds and hose that are are about 1/4 of the players and are mized because it is more thier playstyle and not because they are trying to wipe out everything like mixing all the health skills does atm.

EDIT: I shpould probably move this post to the playtest topic when it gets made

_________________
Me and Dropbox, sitting in a tree. S-Y-N-C-I-N-G. http://db.tt/XJp7D73
Get Dropbox at the link above for free file storage and syncing across your many devices, download and register it too!


Top
 Profile  
 
 Post subject: Re: BX_Foundation
PostPosted: Fri 09 Oct 2009, 18:14 
Mutant
User avatar

Joined: Thu 16 Jul 2009, 19:36
Posts: 373
Location: Sydney, Australia
Gender: Male
Made another few changes.

To make it more like the real map, i have removed the collision around the cover in the center of the map and added texture to it. Now you can easily snipe someone on the other side of the map, without having to worry about it hitting the center cover (as it is below the height of the upper level) You can also now throw grenades over the walls to hit people hiding in it.

For a cosmetic change, i messed around with the power cores on the sides of the upper level. Now they light up as they should, being filled with radioactive plasma energy :D

_________________
Registered Map Maker


Top
 Profile  
 
 Post subject: Re: BX_Foundation
PostPosted: Sat 10 Oct 2009, 05:22 
Subvein Creator
User avatar

Joined: Sun 15 Mar 2009, 03:50
Posts: 3973
Location: Sydney, Australia
Gender: Male
hehe, sounds like some good changes there. We shall PLAY it SOOON!

_________________
Here Shnaw!


Top
 Profile  
 
 Post subject: Re: BX_Foundation
PostPosted: Tue 07 Sep 2010, 01:21 
Mutant
User avatar

Joined: Thu 16 Jul 2009, 19:36
Posts: 373
Location: Sydney, Australia
Gender: Male
This map has had an update. It has been revamped to be more accommodating to vehicles (i.e bigger and accessible ramps). I have also made it into a checkpoint map so you can race around on it. It is a 2 circuit lap, 1st around the upper level then around the structure in the middle of the map.

You can check it out and help playtest to see how it goes on my server, or just wait for Ben to include it in the next update :lol:

Should be a good one.

If you do find anything that looks off, then just post it here or tell me in game.

_________________
Registered Map Maker


Top
 Profile  
 
 Post subject: Re: BX_Foundation
PostPosted: Wed 08 Sep 2010, 22:39 
Gangster

Joined: Wed 01 Sep 2010, 03:49
Posts: 20
Great work, I really like this map, hopefully even more with better vehicle access!


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 9 posts ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron