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 Post subject: bx_Lab (beta)
PostPosted: Mon 18 Jan 2010, 03:06 
Super Mutant
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Joined: Tue 08 Sep 2009, 02:25
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Location: Moscow, Russia
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check out my 1st map
http://www.filefront.com/15371341/bx_Lab.zip/
it has some bugs so it is just a beta-version

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 Post subject: Re: bx_Lab (beta)
PostPosted: Mon 18 Jan 2010, 03:07 
Mercenary
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Joined: Thu 31 Dec 2009, 07:46
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i gonna test it now/


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 Post subject: Re: bx_Lab (beta)
PostPosted: Mon 18 Jan 2010, 04:03 
Super Mutant
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The first test was awesome! :)
ill fix some bugs later

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 Post subject: Re: bx_Lab (beta)
PostPosted: Mon 18 Jan 2010, 04:32 
Mercenary
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it will be good.also rebels spawn zone(boxex)
and tomorrov will be second test with your mod


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 Post subject: Re: bx_Lab (beta)
PostPosted: Mon 18 Jan 2010, 04:45 
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:) rly? cool
isnt it a bit too small?

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Last edited by Ragnaros on Mon 18 Jan 2010, 07:32, edited 1 time in total.

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 Post subject: Re: bx_Lab (beta)
PostPosted: Mon 18 Jan 2010, 05:57 
Super Mutant
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UPDATE


Attachments:
File comment: NEW VERSION
bx_Lab.zip [5.94 KiB]
Downloaded 124 times

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 Post subject: Re: bx_Lab (beta)
PostPosted: Mon 18 Jan 2010, 06:26 
Mercenary
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Joined: Thu 31 Dec 2009, 07:46
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пусть такой и остается
не увеличивай карту

Fine as it is.
Dont make is bigger.
Phrst.


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 Post subject: Re: bx_Lab (beta)
PostPosted: Mon 18 Jan 2010, 07:29 
Mutant
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Joined: Thu 18 Jun 2009, 03:41
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Location: Herndon, VA
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Russian Forums - Russian language.
Eng Forums - Eng language.

Map definitely has potential, tho it doesn't look like a Lab to me, more like an hangar stuffed with crap. Right now it's just a whole bunch of things to hide behind.
Love the security booth on the road.

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 Post subject: Re: bx_Lab (beta)
PostPosted: Mon 18 Jan 2010, 17:39 
Mercenary
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Joined: Thu 31 Dec 2009, 07:46
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ok ok
i understand..sorry


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 Post subject: Re: bx_Lab (beta)
PostPosted: Mon 18 Jan 2010, 20:47 
Super Mutant
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Phrst wrote:
Map is an hangar stuffed with crap. Right now it's just a whole bunch of things to hide behind.

Right you are. That was the primary idea of the map: small map for fast 4vs4 (2vs2,3vs3) team deathmatch. I was experimenting with every thing in the editor - lights, tiles, obstacles, etc.

I am satisfied with the results and soon ill make something more serious in a week or two.

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 Post subject: Re: bx_Lab (beta)
PostPosted: Tue 19 Jan 2010, 10:44 
Subvein Creator
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looks great man :)

Keep 'em comin!

Also.. might want to think about how vehicles will move around your maps too. I know it's hard to test right now, but make sure there's at least a 4 tile wide pathway from 1 spawn zone to the other. Of course, that's the very minimum. Bigger and wider spaces will play better for vehicles.

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 Post subject: Re: bx_Lab (beta)
PostPosted: Wed 20 Jan 2010, 05:26 
Mercenary
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ben
1 question
when you release video with cars?


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 Post subject: Re: bx_Lab (beta)
PostPosted: Wed 20 Jan 2010, 10:22 
Subvein Creator
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I'll release a few as I make progress. When I get basic car collision working I'll put one up. Eventually I'll release a special test version of the game only for map makers, so they can test how the vehicles will drive in their map.

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 Post subject: Re: bx_Lab (beta)
PostPosted: Wed 20 Jan 2010, 22:46 
Mercenary
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bencelot wrote:
I'll release a few as I make progress. When I get basic car collision working I'll put one up. Eventually I'll release a special test version of the game only for map makers, so they can test how the vehicles will drive in their map.

hmm
and even for hosters?


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 Post subject: Re: bx_Lab (beta)
PostPosted: Wed 20 Jan 2010, 22:58 
Subvein Creator
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they won't be able to host multiplayer games.. kinda like how you can't host practice server games.

Version 0.6 is going to be big. Like.. the biggest release in the history of Subvein. It's zero point SIX after all! HUGE! VEHICLES!! WOO! Point is it's going to be a big surprise.. with much hype before the release. I don't want everyone to see an unfinished product ;)

Only map makers can check it out so we have a whole bunch of new maps to play on for v0.6. Most of the current maps are too small for vehicles. So anyone who wants to make their own vehicle map to be included in all the excitement is most welcome!

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 Post subject: Re: bx_Lab (beta)
PostPosted: Wed 20 Jan 2010, 23:00 
Mercenary
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thx for info
we will wait 6.0
what style will look like cars-war style
racing or something?


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 Post subject: Re: bx_Lab (beta)
PostPosted: Wed 20 Jan 2010, 23:37 
Subvein Creator
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Yeah there'll be a racing gamemode. Cars will look similar to GTA2

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 Post subject: Re: bx_Lab (beta)
PostPosted: Wed 20 Jan 2010, 23:42 
Mercenary
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its good))


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 Post subject: Re: bx_Lab (beta)
PostPosted: Thu 21 Jan 2010, 11:42 
Mutant
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bencelot wrote:
Yeah there'll be a racing gamemode. Cars will look similar to GTA2


How will the vehicle have lighting applied to them? Flat as players have it now or some sort of bump mapping thing?

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 Post subject: Re: bx_Lab (beta)
PostPosted: Thu 21 Jan 2010, 12:01 
Subvein Creator
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Initiallly it'll be flat like players, but eventually the vehicles will use 3D models and have a more realistic lighting model.

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