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Ragnaros
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Post subject: bx_Path Posted: Fri 22 Jan 2010, 00:11 |
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| Super Mutant |
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Joined: Tue 08 Sep 2009, 02:25 Posts: 1924 Location: Moscow, Russia
Gender: Male
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bx_Path  Attachment:
bx_Path.zip [3.08 KiB]
Downloaded 125 times
Scientists spawns from east, Rebels from west. Bots are moving to the center of the map where they are starting to fight. Gamemodes:
- Battle
- Extraction
D/l, rate & comment! 
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radiO
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Post subject: Re: bx_Path Posted: Fri 22 Jan 2010, 00:13 |
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Joined: Thu 31 Dec 2009, 07:46 Posts: 205
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Ragnaros
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Post subject: Re: bx_Path Posted: Fri 22 Jan 2010, 00:14 |
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Joined: Tue 08 Sep 2009, 02:25 Posts: 1924 Location: Moscow, Russia
Gender: Male
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sure 
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Ragnaros
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Post subject: Re: bx_Path Posted: Sat 23 Jan 2010, 01:43 |
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Joined: Tue 08 Sep 2009, 02:25 Posts: 1924 Location: Moscow, Russia
Gender: Male
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Found one terrible bug. Ill update the map in a day or two.
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radiO
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Post subject: Re: bx_Path Posted: Sat 23 Jan 2010, 01:46 |
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| Mercenary |
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Joined: Thu 31 Dec 2009, 07:46 Posts: 205
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Ragnaros wrote: Found one terrible bug. Ill update the map in a day or two. maybe bug there(blue color?)
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subvein2009012115463338.jpg [ 25.8 KiB | Viewed 1054 times ]
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Ragnaros
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Post subject: Re: bx_Path Posted: Sat 23 Jan 2010, 02:20 |
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| Super Mutant |
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Joined: Tue 08 Sep 2009, 02:25 Posts: 1924 Location: Moscow, Russia
Gender: Male
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 exactly... I want to make these tiles deadly for those unlucky guys who fall off the stairs 
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radiO
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Post subject: Re: bx_Path Posted: Sat 23 Jan 2010, 02:25 |
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Joined: Thu 31 Dec 2009, 07:46 Posts: 205
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Ragnaros wrote: :? exactly... I want to make these tiles deadly for those unlucky guys who fall off the stairs  its will be good awake stuck there pioneer and subzero(i)
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jackob
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Post subject: Re: bx_Path Posted: Sat 20 Feb 2010, 02:19 |
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Joined: Sun 31 Jan 2010, 20:20 Posts: 476
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File comment: hehe

bugged.PNG [ 1.02 MiB | Viewed 1031 times ]
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Ragnaros
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Post subject: Re: bx_Path Posted: Sun 22 Aug 2010, 22:30 |
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| Super Mutant |
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Joined: Tue 08 Sep 2009, 02:25 Posts: 1924 Location: Moscow, Russia
Gender: Male
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Torpedoes will own on this map. ... Have to make it twice bigger. At least.
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