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Cash
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Post subject: Cash's Community Maps! Post your maps here for consideration Posted: Sat 11 Sep 2010, 20:36 |
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| Super Mutant |
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Joined: Wed 09 Dec 2009, 09:35 Posts: 1980 Location: Alberta, Canada
Gender: Male
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Since I started my server it has been a hit, the vast majority of the SV community play on it now. While sitting back, sipping on some OJ, a torrent of guilt over came me. I then realized that while I was here relaxing and gathering CC, there were people out there working hard trying to make maps for us to play on. The maps that these fellow community members have worked tirelessly on bring in no CC because there aren't any servers to feature them. That's where I come in. I want to feature maps made by the community on my server for everyone to admire. As I can't accept everyone's maps, I will feature a few maps each week to give back to the community and allow map makers to gather some CC as well. So far the two maps that I featured have been accepted by bencelot as official maps included in the download, if you want a map of your own to become the next community map included in the next SV update then post it here. Only quality maps will be accepted. *Only submissions that follow the rules below will be considered for feature*Posting rules:- You MAY post as many maps as you want.
- You MAY post rules or guidelines for how to play your map(s).
- You MAY re-post an updated version of your map(s).
- You MUST post a screenshot.
- You MUST attach the file.
- You may NOT post the same map more than once a week.
- You may NOT take credit for someone else's map.
Post any or all of your maps here and hopefully you will be featured soon! Good luck! 
_________________



 Add me on steam: http://steamcommunity.com/id/TGCash
Last edited by Cash on Wed 26 Jan 2011, 07:05, edited 6 times in total.
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bencelot
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sat 11 Sep 2010, 20:56 |
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| Subvein Creator |
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Joined: Sun 15 Mar 2009, 03:50 Posts: 3964 Location: Sydney, Australia
Gender: Male
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haha I love this. When I first though of it I was secretly hoping that the community credits system would turn out to be some sort of capitalistic economy where server hosts and map makers trade 'services' with each other. Map makers get a good server, servers get new and interesting maps. It's only appropriate that someone with a username of Cash should lead the way. 
_________________ Here Shnaw!
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_Madk
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sat 11 Sep 2010, 21:34 |
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Joined: Tue 07 Sep 2010, 09:26 Posts: 80
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bx_warehouse and bx_oil, perhaps? I don't have screenshots yet; Print Screen doesn't want to work with Subvein and I haven't yet been bothered to download some extra things to get them.
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bencelot
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sat 11 Sep 2010, 21:56 |
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| Subvein Creator |
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Joined: Sun 15 Mar 2009, 03:50 Posts: 3964 Location: Sydney, Australia
Gender: Male
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Mad, I'm pretty sure printscreen will work if you run Subvein in windowed mode.
Btw, bx_oil is really good. Should definitely chuck it on your list Cash.
_________________ Here Shnaw!
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luddie
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sat 11 Sep 2010, 22:19 |
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Joined: Mon 23 Aug 2010, 09:00 Posts: 16
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try mine bx_bridge it my first map but it's playable i think maybe it needs to be a bit longer and wider but if you would add it please.
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_Madk
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sat 11 Sep 2010, 23:54 |
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Joined: Tue 07 Sep 2010, 09:26 Posts: 80
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bencelot wrote: Mad, I'm pretty sure printscreen will work if you run Subvein in windowed mode.
Btw, bx_oil is really good. Should definitely chuck it on your list Cash. How can I run it in windowed mode? I didn't realize I could. I suppose I probably just missed an option in the menu? Also, make sure you're using the latest map. I'm fairly sure the most recent is the final.
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Cash
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sun 12 Sep 2010, 00:19 |
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| Super Mutant |
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Joined: Wed 09 Dec 2009, 09:35 Posts: 1980 Location: Alberta, Canada
Gender: Male
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luddie wrote: try mine bx_bridge it my first map but it's playable i think maybe it needs to be a bit longer and wider but if you would add it please. Please read the rules.
_________________



 Add me on steam: http://steamcommunity.com/id/TGCash
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Cash
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sun 12 Sep 2010, 00:20 |
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| Super Mutant |
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Joined: Wed 09 Dec 2009, 09:35 Posts: 1980 Location: Alberta, Canada
Gender: Male
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_Madk wrote: bx_warehouse and bx_oil, perhaps? I don't have screenshots yet; Print Screen doesn't want to work with Subvein and I haven't yet been bothered to download some extra things to get them. Both are accepted for this weeks feature. Congratulations!
_________________



 Add me on steam: http://steamcommunity.com/id/TGCash
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_Madk
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sun 12 Sep 2010, 01:02 |
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Joined: Tue 07 Sep 2010, 09:26 Posts: 80
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Updating bx_oil with the changes we discussed.
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Cash
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sun 12 Sep 2010, 06:38 |
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| Super Mutant |
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Joined: Wed 09 Dec 2009, 09:35 Posts: 1980 Location: Alberta, Canada
Gender: Male
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_Madk wrote: Updating bx_oil with the changes we discussed. Let me know when you are done and attach the file in a new post.
_________________



 Add me on steam: http://steamcommunity.com/id/TGCash
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Cash
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sun 12 Sep 2010, 07:14 |
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| Super Mutant |
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Joined: Wed 09 Dec 2009, 09:35 Posts: 1980 Location: Alberta, Canada
Gender: Male
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_Madk
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sun 12 Sep 2010, 07:24 |
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Joined: Tue 07 Sep 2010, 09:26 Posts: 80
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It's the latest attachment in the link I gave a few posts back.
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luddie
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sun 12 Sep 2010, 09:44 |
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Joined: Mon 23 Aug 2010, 09:00 Posts: 16
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bx_chaos if changes have to be made tell me. 
| Attachments: |
File comment: here it is my map
bx_chaos.sub [14.62 KiB]
Downloaded 127 times
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_Madk
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sun 12 Sep 2010, 10:25 |
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Joined: Tue 07 Sep 2010, 09:26 Posts: 80
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bx_warehouse and bx_oil are being used as extraction maps with radios and stuff, but they're designed only for deathmatch and regular CTF. Players have been complaining because they're quite bugged from it.
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gamedroid_x
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sun 12 Sep 2010, 14:39 |
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Joined: Sun 15 Aug 2010, 02:07 Posts: 88 Location: error: tracking signal lost
Gender: Male
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You are welcome to try my map: cp_Facility It supports battle, extraction and checkpoint game modes. Comments and sugestions about map improvments can be made over in the cp_Facility thread. Download cp_Facility.sub
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akhier
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Sun 12 Sep 2010, 21:58 |
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| Mortal |
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Joined: Sun 05 Sep 2010, 14:57 Posts: 9
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I just finished this and someone told me about this thread so I thought to myself "why maybe he would like it!" and if you don't do please tell why so I can improve it.  I made sure that all the vehicles including the flatbed could get all the way through it.  and Here is the map.
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_Madk
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Mon 13 Sep 2010, 00:30 |
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Joined: Tue 07 Sep 2010, 09:26 Posts: 80
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Please be sure to use the most recent versions of my maps, they've got the zones to make them work right in extraction now. bx_oilbx_warehouseAlso, new map.
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Cash
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Mon 13 Sep 2010, 07:18 |
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| Super Mutant |
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Joined: Wed 09 Dec 2009, 09:35 Posts: 1980 Location: Alberta, Canada
Gender: Male
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Evlesoa
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Mon 13 Sep 2010, 09:31 |
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| Mercenary |
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Joined: Sun 15 Nov 2009, 06:55 Posts: 171 Location: NYC
Gender: Male
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_________________
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akhier
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Post subject: Re: Want lot's of CC for making quality maps? Posted: Mon 13 Sep 2010, 12:21 |
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| Mortal |
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Joined: Sun 05 Sep 2010, 14:57 Posts: 9
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I updated mine with lights!   update is Here!
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