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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 15 Sep 2011, 22:05 
Super Mutant
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And get people to actually post on balance. I don't want to be the only one talking about balancing around here, especially during this period when I can't be in-game.

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 15 Sep 2011, 22:35 
Mutant
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I know I used to be more active in regards to the whole balancing thing, but seeing as how far the development of the next version has came along, I'm going to hold of suggesting things until then.

Besides, I think you nailed most of the issues STM.

Also, bencelot, could you add some more BBCode to the forums? Most notably, the [center] and [/center] code. It's kind of impossible to center things without it.


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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 15 Sep 2011, 23:24 
Super Mutant
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Rex Nex wrote:
I know I used to be more active in regards to the whole balancing thing, but seeing as how far the development of the next version has came along, I'm going to hold of suggesting things until then.

Besides, I think you nailed most of the issues STM.

Also, bencelot, could you add some more BBCode to the forums? Most notably, the [center] and [/center] code. It's kind of impossible to center things without it.

The existing issues that is, but if I can't play for an extended period of time on new versions then I can't really say anything.

And ya, some new BBCodes will be nice after releasing the new version. [center] is a nice tag to have, [spoiler] is another exceptionally useful one when you have page-stretch material.

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Sat 17 Sep 2011, 04:41 
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:evil:

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Sat 17 Sep 2011, 05:00 
Mutant
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Ben can take as much time as he wants, GetReady. I come from a forum of a game where it has taken nearly 1.5 years for the company to make 15 weapons, and I am still waiting for them to do it.


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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Sat 17 Sep 2011, 19:00 
Gangster
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You can be proud of yourself, bud. And in fact I DONT GIVE A DAM ABOUT YOUR THOUGHTS okkay. :3
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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Sat 17 Sep 2011, 20:38 
Super Mutant
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Yapping around that you're pissed off that the new version isn't out yet isn't going to help the version get released any faster. I'd rather you spend that time actually giving help on the skills thread if you want to speed up the release, because right now we are having problems trying to figure out what to do for some of the skills, Rupture especially as we're short on ideas for that one.

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Sat 17 Sep 2011, 23:29 
Gangster
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Rupture is greate. Dont touch it

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Sun 18 Sep 2011, 07:06 
Super Mutant
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GetReady wrote:
Rupture is greate. Dont touch it

You also said that about the Deagle, When obviously it needs a change.

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Sun 18 Sep 2011, 17:02 
Gangster
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lol.
Deagle was good back then.Now even USP is better than deagle becouse of the bullets amount.

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 22 Sep 2011, 12:46 
Super Mutant
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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 22 Sep 2011, 13:28 
Subvein Creator
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The new rupture is a lot more fun to play with imho, you will like it :D

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 22 Sep 2011, 17:46 
Gangster
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Ben, when are you going to start OpenBetaTest? >_>

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 22 Sep 2011, 17:56 
Subvein Creator
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I'm going to release v0.693 in about 6 hours. Then you can test as much as you like!

Basically as there are so many changes in this version there will be bugs and balance issues, so I reckon I'll release a very quick v0.694 in a week or 2 after we've all been through the skills and such and tested it all. Feel free to use the skill token reset page and try and go through every single combinations of skills possible. We must TEST and perfect!!

Then I'll release v0.695 which will be a preliminary and very basic version of Outbreak. This will not be very polished, but the basic game mechanics will be included along with the map editor stuff. This will allow map makers to start making maps and the rest of us to comment and improve the gameplay of the new game mode. Then hopefully it'll only be a few weeks after that and v0.7 will be released, nice and polished, tested, balanced and very very fun.

And then good sir.. then we go crazy and advertise to the max, and Subvein will have hundreds of players forever more :D

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 22 Sep 2011, 19:18 
Super Mutant
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Awesome, I'll give it a playthrough this weekend and give some general comments thereafter.

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 22 Sep 2011, 19:19 
Gangster
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Great. I am waiting. ~.~

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 22 Sep 2011, 20:11 
Gangster
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Cash lol.

http://2ch.so/f/src/1303492780628.swf <- Watch it, babe

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 22 Sep 2011, 23:23 
Super Mutant
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bencelot wrote:
I'm going to release v0.693 in about 6 hours. Then you can test as much as you like!

Basically as there are so many changes in this version there will be bugs and balance issues, so I reckon I'll release a very quick v0.694 in a week or 2 after we've all been through the skills and such and tested it all. Feel free to use the skill token reset page and try and go through every single combinations of skills possible. We must TEST and perfect!!

Then I'll release v0.695 which will be a preliminary and very basic version of Outbreak. This will not be very polished, but the basic game mechanics will be included along with the map editor stuff. This will allow map makers to start making maps and the rest of us to comment and improve the gameplay of the new game mode. Then hopefully it'll only be a few weeks after that and v0.7 will be released, nice and polished, tested, balanced and very very fun.

And then good sir.. then we go crazy and advertise to the max, and Subvein will have hundreds of players forever more :D


http://subvein.chross.de/newversion/

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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Thu 22 Sep 2011, 23:25 
Gangster
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God O_o
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 Post subject: Re: Latest developments: In-game quick levelling!
PostPosted: Fri 23 Sep 2011, 00:50 
Gangster
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5 MINUTES! :lol:

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