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 Post subject: Re: Playing with pathfinding
PostPosted: Fri 17 Feb 2012, 11:40 
Mutant
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xp from killing zombies, AWESOME :D . will you be able to play outbreak by yourself if no one else is on or do you have to have team mates and someone to play against?

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 Post subject: Re: Playing with pathfinding
PostPosted: Fri 17 Feb 2012, 15:14 
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well this is something we need to think about.. in quickmatch you should certainly gain XP even if you're the only player in the server. I imagine this would be quite a fun game mode even just playing by yourself as you get to progress your skills as you make your way through the map.

As for permanent, I suppose we have to decide.. should it work the same way and allow you to gain xp even when you're the only one playing? Will this cause players to just farm up on their own servers? Yes it would.. but that's not necessarily such a bad thing UNLESS it reduces the number of players who could be playing together. So all we need to do is make it so you can gain XP faster when playing with other people. This way when someone logs on they'll choose to play with others instead of play by themselves. Seeing as we'll be scaling the hitpoints of the zombies by the number of players on your team anyway, it makes sense to also scale the XP you receive for killing them too. Afterall they ARE more difficult to kill.

So maybe when you're the only player in the server you get 1xp per zombie kill. But if there are 10 players on your team then you'll get 10xp per zombie kill. This balances out as the zombies will have 10x more hitpoints but you'll be competing against 9 other players to kill the zombies.

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 Post subject: Re: Playing with pathfinding
PostPosted: Fri 17 Feb 2012, 16:36 
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I guess...


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 Post subject: Re: Playing with pathfinding
PostPosted: Fri 17 Feb 2012, 18:35 
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I think that most people would rather play a game with other people than by themselves so I don't think that there will be an issue with everyone just playing their own private game and outbreak going from a co op Game mode to a single player game mode, although a single player game mode / campaign wouldn't be bad for those times when nobody else is on :)

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 Post subject: Re: Playing with pathfinding
PostPosted: Fri 17 Feb 2012, 20:11 
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Yah I don't really see it being an issue at all. Regardless I think it makes sense that the XP awarded from zombies increaes with the server size, otherwise players will be pissed off that their teammates have joined and are reducing their XP.

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 Post subject: Re: Playing with pathfinding
PostPosted: Sat 18 Feb 2012, 06:01 
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dayum alot of brainstorming here :o
bencelot wrote:
dynamic difficulty thingo that adjusts the difficulty of the zombies based on how well you're doing. This will account for a team full of level 90 players as they'll start off doing really well but then the zombies will quickly be made more difficult to compensate. This difficulty factor will be applied equally to both teams though to keep things fair.

Hell, just wanted to suggest it and BAM you say: "Already have it". :p

Well...

Seems legit.

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 Post subject: Re: Playing with pathfinding
PostPosted: Fri 02 Mar 2012, 00:09 
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Great,great but WHEN!!!!!!?????


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 Post subject: Re: Playing with pathfinding
PostPosted: Fri 02 Mar 2012, 00:29 
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Hehe soon sir, soon. Within a month hopefully. Almost all the coding is done for outbreak now. I just need to do some graphics stuff and finish balancing some skills and then we're good to go! Outbreak won't be 100% complete in this version as we need to playtest it and add a few more zombie types, but it'll be completely playable and still much fun I hope :D

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 Post subject: Re: Playing with pathfinding
PostPosted: Sun 04 Mar 2012, 08:36 
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Joined: Fri 18 Nov 2011, 02:48
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Rockstar14 wrote:
I think that most people would rather play a game with other people than by themselves so I don't think that there will be an issue with everyone just playing their own private game and outbreak going from a co op Game mode to a single player game mode, although a single player game mode / campaign wouldn't be bad for those times when nobody else is on :)


we can allways change it if it is a issue? can we==

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 Post subject: Re: Playing with pathfinding
PostPosted: Tue 06 Mar 2012, 06:10 
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Joined: Thu 24 Feb 2011, 05:59
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bencelot wrote:
Hehe soon sir, soon. Within a month hopefully.

We should all take some game coding or coding classes and go help bence out.

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 Post subject: Re: Playing with pathfinding
PostPosted: Tue 06 Mar 2012, 10:52 
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Hehe no need for coding.. though after v0.696 comes out if people wanna make some awesome fun Outbreak maps that'd be good :)

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